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Question by jayslayer · Dec 06, 2016 at 04:34 AM · networkinglobbymatchmakingmultiplayer networking

Unity Matchmaking not working on different routers.

I have been having trouble getting the matchmaking working on my game, i created a test project that only has the network lobby imported on it. when i test it on my computer i can host and connect with two clients just fine, i also tested it by hosting on my computer, and connecting to another computer on the same router, and that worked. but when i host on my computer and try to have someone join that is on a different router it doesn't show the lobby in the list servers panel. i don't think this should happen since i am using the matchmaker, which connects to the relay server and not me.

Here are some screen shots of what i have set up. alt text alt text Player Prefab

matchmake1.png (204.8 kB)
matchmake2.png (237.6 kB)
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Answer by jayslayer · Dec 08, 2016 at 06:47 AM

My friend was in EU, and i'm in NA so we were connecting to different relay servers.

  void Start()
 {
 ChangeRegion ("US");
 }
 
 
 public void ChangeRegion(string Region){
             switch (Region) {
 
             case "US":
                 SetMatchHost("us1-mm.unet.unity3d.com", matchPort, true);
             return;
 
             case "EU":
                 SetMatchHost("eu1-mm.unet.unity3d.com", matchPort, true);
             return;
 
             case "AP":
                 SetMatchHost("ap1-mm.unet.unity3d.com", matchPort, true);
             return;
 
             }
         }
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