Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CarolineA · Mar 09, 2012 at 10:11 PM · characterjointsnake

Snake Game reference help

Hey!

OK I am not doing a snake game. Every time my character collides with an object (an asteroid), I need a smaller version of said asteroid to append itself to my character. I am able to do this, but the part I am experiencing trouble with is how to precisely position each new asteroid. I would like them all to follow the lead character in a line (hence the Snake reference). I am also using Character Joint for the instantiated ones.

I would appreciate if anyone has any idea about how to instantiate objects on a straight line behind this character, knowing that I am using the 3D space...

Please :( It is giving me BIG headaches =)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by DaveA · Mar 09, 2012 at 10:14 PM

If you really want a straight line, Transform.forward, take the negative of that, it's backward, then multiply by the distance you want it back there, that should be the position to use.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Mar 09, 2012 at 10:15 PM 0
Share

That's transform.forward (negated) on the last object in line to which the new object will become a child (I assume).

avatar image CarolineA · Mar 09, 2012 at 11:42 PM 0
Share

That helps me a lot =) Thanks. It works

avatar image CarolineA · Mar 10, 2012 at 01:59 AM 0
Share

Btw, that is what i used =]

function AddLength(amount : int) { length += amount; var distance = Vector3.Distance (character.transform.position, LengthCharacter.transform.position); Instantiate (LengthCharacter, character.transform.position - character.transform.forward (distance(length*3)), character.transform.rotation); }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

How do I load customized characters into my next scene? 2 Answers

How do I move arms and legs in .fbx format? 1 Answer

How can I create a ragdoll ot of character joints? 0 Answers

Snake Game problems - errors 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges