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Question by maximxxxxxx · Jul 18, 2014 at 05:10 PM · c

OnTriggerEnter on child gives returns name child

When i use OnTriggerEnter function on a parent of a trigger. It returns the name of the trigger object.

 function OnTriggerEnter(other: Collider){
     if(isSelected){
     Debug.Log("TRUSS SCRIPT: source "+ transform.name+"  ontrigger "+other.name);
       
     }
 }



The trigger is a child object. And other.name gives me the name of the child. I don't need the name of the child object i need the name of the object where the child collides with.

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Answer by yusolaifdfer · Jul 18, 2014 at 05:17 PM

Hahah well yeah that happens, This is called Compound Colliders. http://docs.unity3d.com/Documentation/Components/class-Rigidbody.html

Anyways, to solve this thing, Add a rigidbody to your child object, make it kinematic and make sure collision type is "Discrete". That should fix you up.

You should check out the link for more detailed info.

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