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Question by lpcar04 · Jul 24, 2014 at 05:08 PM · errorbugcrash log

Why does unity3D crash when starting this script in play mode?

When I click play in unity3D the engine starts my game until I press "W" key to walk forward. My goal is to use the script below to have a foot steps sound loop while "W" key is pressed.

NOTE I am not very skilled at scripting just started using unity 1 month ago.

Here's my script:

 #pragma strict
 var footstepSound : AudioClip;
 
 function Update () {
   if (Input.GetKey(KeyCode.W) && !audio.isPlaying){
     audio.clip = footstepSound;
     audio.Play();
   }
 }


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avatar image robertbu · Jul 24, 2014 at 05:21 PM 1
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The script is fine. You do have an AudioSource component on this same game object? Does it work if you change the audio clip to something else?

avatar image lpcar04 · Jul 24, 2014 at 05:56 PM 0
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I have an attached audio file and no it does not work with a different audio file.

avatar image lpcar04 · Jul 24, 2014 at 06:00 PM 0
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Here's a screenshot of my unity project with the script in the inspectoralt text

untitled.png (239.2 kB)
avatar image duck ♦♦ · Jul 24, 2014 at 07:45 PM 0
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I've converted robertbu's comment into an answer, since you said it solved your problem. Please mark it as the accepted answer to close this question properly. Thanks!

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Answer by robertbu · Jul 24, 2014 at 06:08 PM

First off, put your script in a new scene, attach it to an empty game object, add an AudioSource, drag and drop a clip onto the 'footstepSound' variable, and hit play. Second, the screen shot did not tell me anything. So small, it is difficult to read, but 1) I don't see an AudioSource in the components attached to the object you selected in the Hierarchy, and 2) you don't have a console window showing, so we cannot see what (if any) errors are in your code.

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avatar image lpcar04 · Jul 24, 2014 at 07:13 PM 0
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Oh, adding an audiosource to the player worked thank you.

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