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Question by EyeMD · Mar 16, 2020 at 12:01 AM · camerarendering

URP camera Stack

I just upgraded my project from BuiltInRenderer to URP. I am using 2019.3.1f1. I previously had two cameras, one using a culling mask to only display UI, the other using culling mask to display everything else. Both now have a Universal Additional Camera component attached - the UI camera set to a priority of 1 to draw over the base camera.
I am using a forward renderer. The Stack option is not showing up in the inspector for my camera components. Additionally, the Render Mode only offers Base - overlay is not an option. With both of them being Base cameras, the UI camera totally overdraws the base camera and nothing can be seen.

1) How can I go about getting my UI camera to be an overlay 2) Or, how can I get cameras with different priority to not overdraw lower priority? I've looked at the documentation, its scarce. Any help would be appreciated, thanks

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Answer by Extrapolated · Mar 20, 2020 at 02:14 PM

@EyeMD I had the same. What you could checkout: in the package manager if the latest Universal RP is selected. In time of writing it is 7.2.1. (Maybe you should also check if LWRP is already deselected, since you don't need that anymore)

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