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This post has been wikified, any user with enough reputation can edit it.
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Question by niceperson87 · Apr 16, 2011 at 07:01 PM · cameraaddforceframerateshooteraddforceatposition

AddForceAtPosition not working?

What im trying to do is make a fps and make a raycast be the bullet. The problem is when i use addforceatposition it says the point isnt part of unity.transform? Look!

function update() {

if(Input.GetMouseButton(0))

{ var forward = transform.TransformDirection(Vector3.forward);

var hitInfo : RaycastHit;

if (Physics.Raycast (transform.position, forward, hitInfo, 1000)) {hitInfo.rigidbody.AddForceAtPosition (hitInfo.transform.point,forward * 50);

} } }

Can anyone help me with this? Thanks!

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avatar image Kourosh · Apr 16, 2011 at 07:09 PM 0
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please check your last post, i put a fix in comments.

avatar image QuantumRyan · Dec 10, 2012 at 08:55 PM 0
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I'm wondering if it isn't working right because you have the point and force swapped.

According to the docs, its (force, position), so try this:

hitInfo.rigidbody.AddForceAtPosition(forward * 50, hitInfo.point);

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Answer by Statement · Apr 16, 2011 at 08:04 PM

It says the point isnt part of transform

Right you are, a transform doesn't have a point member. It does have a position member, though. Maybe you want to add the force at the hitInfo.point instead?

hitInfo.rigidbody.AddForceAtPosition(hitInfo.point, forward * 50);
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