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Question by mackan_p · Sep 30, 2016 at 04:33 PM · c#raycastshootingenemyaikill

Cant Kill enemy with Raycast C# (SOLVED)

Pretty much title says, and also the HP of the enemy don't update at all, I'm super tired and frustrated so it's hard to be polite too, sorry for that, here's the shooting script:

 using UnityEngine;
 using System.Collections;
 
 public class shootScript : MonoBehaviour {
 
     public enemyScript other;
 
     // Use this for initialization
     void Start () {
         other = GetComponent<enemyScript>();
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         if (Input.GetButtonUp("Fire1"))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit, 100) &&  gameObject.CompareTag("enemy"))
             {
                 other.HP-=95;
             }
         }
     }
 }

Enemy script:

 using UnityEngine;
 using System.Collections;
 
 public class enemyScript : MonoBehaviour {
 
     public int HP = 100;
 
     public void dead()
     {
         if (HP == 0)
         {
             DestroyImmediate(gameObject);
         }
     }
 
     public void isHit()
     {
         HP -= 95;
     }
 
     // Use this for initialization
     void Start () {
     }
     
     // Update is called once per frame
     void Update () {
         if (HP == 0)
         {
             dead();
         }
     }
 }
 
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avatar image conman79 · Sep 30, 2016 at 04:49 PM 0
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you need to use

avatar image mackan_p conman79 · Sep 30, 2016 at 05:04 PM 0
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thanks I'll change that, but the health of the enemy dosent update at all.

avatar image conman79 mackan_p · Sep 30, 2016 at 05:58 PM 1
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Alright I see another problem at line 20. You're comparing the "enemy" tag with the shootScript object ins$$anonymous$$d of the enemy object. It should work now if you change it to this:

         if (Physics.Raycast(ray, out hit, 100))
         {
             if (hit.collider.CompareTag("enemy"))
             {
                 other.HP-=95;
             }
         }

 
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Answer by davidnibi · Nov 21, 2019 at 07:35 PM

@mackan_p How did you solve it?

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