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Question by BOSS_CODE · Feb 11, 2020 at 06:46 AM · rotationunity 2dgameragdollrotatearound

How to make ragdoll arms point towards mouse?

I have made a ragdoll for my game and now I want to make it's arms point towards the mouse. The arms are connected to the torso with hinge joints. Anything would help here is my current code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class rotate : MonoBehaviour
 {
     private Vector3 mousePos;
     public float addOn;
     GameObject point;
     void Start() {
         point = transform.GetChild(0).gameObject;
     }
     void Update() {
         mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     }
     void FixedUpdate()
     {
  
         Vector3 difference = mousePos - point.transform.position;
  
         difference.Normalize();
  
         float rotationZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
         print(rotationZ);
         float currentRotation = transform.rotation.z;
         transform.RotateAround(point.transform.position,new Vector3(0,0,1),rotationZ);
 
     }
 }


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Answer by JelyMe · Jul 09, 2021 at 06:22 AM

@BOSS_CODE Hello, this question is a wee bit old now but may I offer some insight. You seem to be modifying the rotation of the object rather than using the hinge joint's rotation. So, if you were to have a poke in these docs: [lhttps://docs.unity3d.com/ScriptReference/HingeJoint2D.html][1] You could modify the jointAngle. :)

Sorry for the limited response I am decently new to Unity but have dealed with this sort of stuff before.

Hope it helped. :) [1]: https://docs.unity3d.com/ScriptReference/HingeJoint2D.html

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