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mesh moves away from collider when animator is on
Why is my mesh moving away from the collider when animator is active?
I have a character with a perfectly positioned collider. When the animator component is active the character mesh moves up but the collider stays where it was. This causes the collider to be now positioned below the character which pushes the character up above the ground so it looks like it's floating above the ground. It seems like the mesh center of mass is moving up.
What is causing the mesh to reposition when animator is activated?
Answer by b4guw1x · Jun 28, 2021 at 12:45 PM
Because animations moves the rigs not the mesh, if you want to move the collider too, you can attach the collider to your rigs.
My setup has a parent object and the first child is where the root bone starts. Should I get rid of the parent object? In the inspector though they are both at 0,0,0.
Why does the animation move the rig if no root motion is turned on?
I am facing the same issue, if you have got the soluton, please help me.
Answer by radiance01dev · Sep 23, 2021 at 01:15 PM
,Hey, i am facing the same issue right now. I have checked for everything and have got no solution. Do you have any right now. Please help.
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