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Using controller in-editor?
I'm using a Xbox 360 Wireless controller, and when I build a standalone executable, I'm able to run the game just fine using the controller, but when I just click "Play" in the editor, I receive no controller input.
Is anyone else having this problem? Is this a limitation of the editor? It is very difficult to debug input problems right now.
Thanks!
Has anybody else tried using a wireless 360 controller and running the game in-editor before? Can you tell me if you had this problem, or is it just a problem on my machine?
Answer by Azound · Jan 25, 2010 at 05:10 AM
Apparently this was an undocumented fix in Unity 2.6.1. Upgrading from 2.6 to 2.6.1 causes xbox 360 joystick input to work in-editor as well as in stand-alone executable mode.
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