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using UnityEngine.InputSystem not found
Hi. I created a new project and put in using UnityEngine.InputSystem and for some reason visual studio doesn't find it. I restarted my project a bunch of times, uninstall and reinstall the new input package several times, switched active input handling from the old system to the new system, bumped the Api Combatibillity Level from ".Net standard 2.0" to ".Net 4.x" and nothing worked it still won't recognise using UnityEngine.InputSystemand i need it to use the input system. does anyone have a fix for that?
Answer by Captain_Pineapple · Oct 24, 2021 at 10:41 PM
Hey there,
someone had a similar issue here. Can you check if that helps?
The solution there, especially steps 5 & 6, fixed the issue for me. Provided you know you have the package correctly installed in Unity, closing Visual Studio, then (in Unity) right-clicking on the Assets folder, and selecting "Open C# project" will re-open Visual Studio, with all packages working as intended.