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Question by AndrewRyan · Nov 29, 2015 at 09:53 AM · gameobjectinstantiatetargetfindgameobjectwithtag

How to resort to another object if one is not found?

Hi, I want the game camera to choose a target depending on if the target exists or not. Is this possible without throwing a null exception? Here is an example of what I want to do:

 Transform player, camLocation;
     
 void Awake()
  {
 camLocation = GameObject.FindGameObjectWithTag("CamLocation").transform;
 player = GameObject.FindGameObjectWithTag("Player").transform;
 
 if(camLocation)
 Camera.main.transform.position = camLocation.position;
 else if(player)
 Camera.main.transform.position = player.position;
  }

If a camLocation object is in the scene, it should be used as the target. When it doesn't exist, I want the camera to resort to the player as the target, etc.

Thanks!

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Answer by OncaLupe · Nov 29, 2015 at 09:44 PM

You just need to check if the transform reference is null. If null after a Find, then it does not exist.

 if(camLocation != null)
      Camera.main.transform.position = camLocation.position;
 else if(player != null)
      Camera.main.transform.position = player.position;
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avatar image AndrewRyan · Dec 06, 2015 at 06:21 PM 0
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The script doesn't store a reference for those transforms(camLocation and player) initially. It should find them on awake, but this returns an error. Is there a more elegant way of finding references dynamically?

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