Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by sid4 · Dec 26, 2016 at 01:41 PM · error-message

How do i fix this error?

i cannot figure hwo to fix this?

I need to destroy the newly instantiated spawns only not original so it can keep instantiating them

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:51) UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:157) UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:207) spn2.Update () (at Assets/water/spn2.cs:55)

 using UnityEngine;
 using System.Collections;
 
 public class spn2 : MonoBehaviour
 {
     public GameObject EasyEnemey;
     public GameObject MediumEnemey;
     public GameObject HardEnemey;
 
     public Transform[] SpawnPoints;
     public float TimeBetweenSpawns;
     public int NumberOfEnemiesToSpawn;
     public int NumberOfMediumEnemiesToSpawn;
     public float EasyChance;
     public float MediumChance;
     public float HardChance;
 
     private int waveNumber;
     private float spawnTimer;
     private int numberOfEnemies;
     private int numberOfMediumEnemies;
 
     // Use this for initialization
     void Start()
     {
         //this below is the time to spawn so if 4 , every 4 seconds 1 will spawn  etc
         this.spawnTimer = 3.0f;
         this.waveNumber = 0;
         float totalChance = this.EasyChance + this.MediumChance + this.HardChance;
         if (Mathf.Abs(totalChance - 1.0f) > 0.0001f)
         {
             //Debug.LogWarning("Warning: The chances should add up to 1.0 (" + totalChance + " currently)");
         }
     }
 
     // Update is called once per frame
     void Update()
 
     {
         this.spawnTimer -= Time.deltaTime;
         //Debug.Log("Counter: " + spawnTimer);
 
         if (this.spawnTimer <= 0.0f)
         {
             //Debug.LogWarning("Spawining");
             Transform spawnPoint = SpawnPoints[Random.Range(0, SpawnPoints.Length)];
             Vector2 spawnPos = spawnPoint.position;
             Quaternion spawnRot = spawnPoint.rotation;
 
             GameObject tempEnemy = null;
 
             switch (this.waveNumber)
             {
             case 0:
                 tempEnemy = Instantiate(EasyEnemey, spawnPos, spawnRot) as GameObject;
 
                 this.numberOfEnemies++;
                 if (this.numberOfEnemies >= this.NumberOfEnemiesToSpawn)
                 {
                     this.waveNumber++;
                 }
                 break;
             case 1:
                 tempEnemy = Instantiate(MediumEnemey, spawnPos, spawnRot) as GameObject;
                 this.numberOfMediumEnemies++;
                 if (this.numberOfMediumEnemies >= this.NumberOfMediumEnemiesToSpawn)
                 {
                     this.waveNumber++;
                 }
                 break;
             case 2:
                 float randomFloat = Random.value;
                 if (randomFloat < this.EasyChance)
                 {
                     tempEnemy = Instantiate(MediumEnemey, spawnPos, spawnRot) as GameObject;
                 }
 
                 else if (randomFloat < this.EasyChance + this.MediumChance)
                 {
                     tempEnemy = Instantiate(MediumEnemey, spawnPos, spawnRot) as GameObject;
                 }
                 else
                 {
                     tempEnemy = Instantiate(HardEnemey, spawnPos, spawnRot) as GameObject;
                 }
                 break;
             }
             this.spawnTimer = this.TimeBetweenSpawns;
 
             if (tempEnemy != null)
             {
                 //Destroy(tempEnemy, 2.6f);
             }
         }
 
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Parsing error 2 Answers

I Have an C# error and I can't fix it @username 1 Answer

How to fix error for first personal controller? 0 Answers

Help with the Official 2D Roguelike Tutorial from YouTube? 1 Answer

C# missingReferenceException when comparing enums 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges