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Question by yunogachavids · Mar 12, 2021 at 10:40 PM · errorerror messageerror-message

movement not working,movement controller not working

followed a tutorial and got the following errors on lines 62 and 47 with "a namespace cannot directly contain members such as fields or methods

code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Movementcontroller : MonoBehaviour { private float InputX, InputZ, Speed; private Camera cam; private Vector3 desiredMoveDirection;

[SerializeField] float rotationSpeed = 0.3f; [SerializeField] float allowRotation = 0.1f; [SerializeField] float movementSpeed = 1f; // Start is called before the first frame update void Start() {

     characterController = GetComponent<characterController>();

     cam = Camera.main;
 }

 // Update is called once per frame
 void Update()
 {

InputX = Input.GetAxis("Horizontal"); InputZ = Input.GetAxis("Vertical");

 InputDecider();
 MovementManager();
 }

void InputDecider() { Speed = new Vector2(InputX, InputZ).sqrMagnitude;

if(Speed > allowRotation ) { RotationManager(); else { desiredMoveDirection = Vector3.zero; }

} } void RotationManager() {

var forward = cam.transform.forward; var right = cam.transform.right;

forward.y = 0; right.y = 0; forward.Normalize(); right.Normalize();

desiredMoveDirection = forward InputZ + right InputX;

transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(desiredMoveDirection), rotationSpeed); } void movementManager() { Vector3 moveDirection = desiredMoveDirection (movementSpeed Time.deltaTime);

}

,i followed a tutorial but am getting errors on lines 47 with a name space cannot directly contain members such fields or methods,and on line 62

heres the code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Movementcontroller : MonoBehaviour { private float InputX, InputZ, Speed; private Camera cam; private Vector3 desiredMoveDirection;

[SerializeField] float rotationSpeed = 0.3f; [SerializeField] float allowRotation = 0.1f; [SerializeField] float movementSpeed = 1f; // Start is called before the first frame update void Start() {

     characterController = GetComponent<characterController>();

     cam = Camera.main;
 }

 // Update is called once per frame
 void Update()
 {

InputX = Input.GetAxis("Horizontal"); InputZ = Input.GetAxis("Vertical");

 InputDecider();
 MovementManager();
 }

void InputDecider() { Speed = new Vector2(InputX, InputZ).sqrMagnitude;

if(Speed > allowRotation ) { RotationManager(); else { desiredMoveDirection = Vector3.zero; }

} } void RotationManager() {

var forward = cam.transform.forward; var right = cam.transform.right;

forward.y = 0; right.y = 0; forward.Normalize(); right.Normalize();

desiredMoveDirection = forward InputZ + right InputX;

transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(desiredMoveDirection), rotationSpeed); } void movementManager() { Vector3 moveDirection = desiredMoveDirection (movementSpeed Time.deltaTime);

}

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