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Question by davit_goder · Sep 01, 2016 at 04:43 AM · instantiatetagmarketing

how can I mark objects while instantiating?

hello, I instantiate 50 objects. I want to be able to differentiate them after this. how can I mark them individually? Thanks!

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Answer by Cynikal · Sep 01, 2016 at 04:49 AM

Well, there are a few ways of doing this...

  • Add them to a List. Example:

  • public class Whatever{ public List<GameObject> MyList = new List<GameObject>(); private void MakeStuff() { //Do your loop or whatever here...and put this inside: GameObject go = Instantiate(OneOf50, blah, blah, blah); MyList.Add(go); } }

Option 2: is to use: int i = 1; GameObject go = Instantiate(OneOf50, blah, blah, blah); go.Name = "Whatever "+ i; i++; That'll make your opjects with the name of: Whatever 1, Whatever 2, Whatever 3, etc.

The BEST is to use the List. As Option 2 is kind of sketchy, but you'd use: GameObject.Find("Whatever 3"); etc.

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avatar image davit_goder · Sep 01, 2016 at 04:52 AM 0
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thank you! very good answer!

avatar image davit_goder · Sep 01, 2016 at 05:57 AM 0
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I have one more problem please give me an advice. :) @Cynikal

avatar image davit_goder davit_goder · Sep 01, 2016 at 06:10 AM 0
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just my mistake it must be Gameobject.Find("example");

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Answer by davit_goder · Sep 01, 2016 at 05:53 AM

so I did that but one more problem appeared. I check if distance between this object and example cube is 5 and object name is "example" my cube does not recognizes it. I tried just name but it still does not work.

             GameObject ga_bact = (GameObject)Instantiate(bacteria, transform.position = new Vector3(x2, y2, 0), transform.rotation); ga_bact.name = "example";

 

than

     if (Vector3.Distance(ga.transform.position, gameObject.transform.position) < 5 && ga.name=="example){

}

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