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Question by Hope-BEL · Jun 27, 2020 at 06:05 PM · movementvroculus

Movement with Oculus Go

Hey ! So I'm trying to make an environment work, and to do that I need my character to be able to move in VR. The problem is, that sometimes it works well, and right after I can't move forward, like I'm blocked by an invisible wall, I'm pushed back, to the left, etc. and I don't understand where it comes from ! It's very frustrating. I took the OVRPlayerController from the Oculus Integration asset, and added a movement script with this code in it :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class UserMovement : MonoBehaviour
 {
     public Vector2 joystick;
     public GameObject centerEye;
     public GameObject OVRCamera;
     public float speed = 5f;
     public Vector3 offset = Vector3.one;
    
     // Update is called once per frame
     void Update()
     {
         joystick = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad);
 
         transform.eulerAngles = new Vector3(0, centerEye.transform.localEulerAngles.y,0);
         transform.Translate(-Vector3.forward * speed * joystick.y * Time.deltaTime);
         transform.Translate(-Vector3.right * speed * joystick.x * Time.deltaTime);
 
         OVRCamera.transform.position = transform.position + offset;
     }
 }

Also, sometimes I'll be able to go through walls when it's clearly not supposed to. Anyone can help me please ?

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