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This question was closed Jan 21, 2015 at 11:27 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by taranasus · Jan 19, 2015 at 09:09 AM · oculusoculusriftoculus rift

Awesomium package + oculus package = nothing is working

Hello everyone,

This one may be a bit of a tough one. I'm trying to make a little app that renders multiple webpages within the world and I've been trying out a few plugins.

I started off with UwebKit but that plugin slows down if you have more than 1 WebTextures in the scene. I wanted to use awesomium instead as it seems to handle multiple pages a lot better but I'm having a great issue when adding oculus integration. Both packages by themsleves in their own projects work without any issues. If I'm combining them, the following happens:

  • First Oculus and the Awesomium: When I start up the project I just get a black screen with nothing displayed anywhere.

  • First Awesomium and then Oculus: I can see stuff just fine, but the web textures don't do anything, they don't load any pages they just sit there.

My theory is that the two are overwriting something to suit their needs thus overwriting each other, but what are they breaking?

Please help!

Best Regards, Kaizen.

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Answer by taranasus · Jan 21, 2015 at 11:27 PM

This is... really stupid...

I've solved it... It just needs the DLLs copied in the same location with the executable.

That is it... I hope someone else finds this useful, it drove me up the wall.

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