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Question by legal · Mar 01, 2014 at 01:29 PM · shaderrenderingminimap

Is it possible to render minimap in a different way?

Hi,

I am new to unity and 3D rendering. Currently I have an idea about minimap. As far as I know, minimap generally rendered by a camera facing the terrain. In this way, minimap shows the upper faces of all the mesh to render.

I am wondering whether it is possible to render the minimap like the meshes have a different material, or merge with a normal map and height map of the meshes. What I means is that to add more mesh information(e.g. normal, height) into the 2D minimap, not just a simple rendering form a sky camera. Is it possible or valuable to do so?

Thanks a lot.

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Answer by Paulius-Liekis · Mar 02, 2014 at 11:13 AM

Yes, you can do that, you just need to render your terrain/mesh with different shader. If you know what you're doing then you can look into replacement shaders on camera - it's an easy way to substitute shaders while rendering into specific camera.

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