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Question by user-3061 (yahoo) · Feb 15, 2011 at 06:49 AM · tagtargetselectionturret

Make a turret shoot multiple targets

hi, i got the turret script from the FPS tutorial :

var attackRange = 30.0;

var shootAngleDistance = 10.0; var target : Transform;

function Start () { if (target == null && GameObject.FindWithTag("Player")) target = GameObject.FindWithTag("Player").transform; }

function Update () { if (target == null) return;

if (!CanSeeTarget ()) return;

// Rotate towards target
var targetPoint = target.position; var targetRotation = Quaternion.LookRotation (targetPoint - transform.position, Vector3.up); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2.0);

// If we are almost rotated towards target - fire one clip of ammo var forward = transform.TransformDirection(Vector3.forward); var targetDir = target.position - transform.position; if (Vector3.Angle(forward, targetDir) < shootAngleDistance) SendMessage("Fire");

}

function CanSeeTarget () : boolean { if (Vector3.Distance(transform.position, target.position) > attackRange) return false;

var hit : RaycastHit; if (Physics.Linecast (transform.position, target.position, hit)) return hit.transform == target;

return false;

}

It worked fine on searching the object tagged, but if there is more than 1 same object tagged "player", it simply kills one of them and rests(like freezing) there. How do i make the turret randomly select 1 of them, shoot it until it dies and switch to another target? THANKS!

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Answer by William Cain · Mar 31, 2012 at 02:56 AM

What I did was take the code that is in the Start() function and put it into the update function. Once it is killed target becomes null and it sets a new target.

function Update () { if (target == null && GameObject.FindWithTag("Player")) target = GameObject.FindWithTag("Player").transform; }

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