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Question by DewDoughnut · Feb 21, 2019 at 05:11 PM · tagsscore system

how to detect parent tag and not continually add numbers

I am making a game like any hacking minigame or pipe dream you drag pieces into a grid and whats supposed to happen is it adds a point so once everything is placed correctly a message comes up and says you win. I have it attached to the tag of forward left and rights this being the parents of the objects representing the grid. the issue i am facing is that each second its on the piece it adds a point.

 public bool place;
 public int score;
 public Text countText;

 void Start () {
     place = false;
     score = 0;
     SetCountText();
 }
 void Update () {
     if (transform.parent.tag == "Forward")
     {
         Debug.Log("this is working");
         place = true;
         score = score + 1;
         SetCountText();

     }
     else
     {
         Debug.Log("this is not working");
         place = false;
     }

 }
 void SetCountText()
 {
     countText.text = "Count: " + score;

 }

whats the problem here. I dont know

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Answer by tormentoarmagedoom · Feb 21, 2019 at 05:52 PM

Good day.

I dont understand where are you using this.

for the code, i see this script is adding 1 to score each frame if its parent tag is "Forward"

For your text, i can imagine you just want to add once this point, so best option is to create a bool, something like this:

 bool pointAdded;

 void Start () {
      place = false;
      score = 0;
      SetCountText();
  }
  void Update () {
      if (transform.parent.tag == "Forward" && !pointAdded)
      {
          Debug.Log("this is working");
          place = true;
          score = score + 1;
          pointAdded = true;
          SetCountText();
      }


So now, will only increase points the first frame that parent tag matches.

Bye!

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