Undo when modifying a UI Prefab is scaling the parent canvas unexpectedly
Hello, I currently have a UI prefab that contains a Canvas that contains many elements such as buttons, images, etc.
If I move an element such as a button and then hit "Undo", it scales the canvas down to some arbitrary size, despite my not having modified the canvas itself.
Is there some setting or misunderstanding I have of canvases that is causing this? Is there a work around?
Thank you!
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