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Question by hanhanxue · Mar 17, 2021 at 09:37 PM · runtimeselection

How to implement proper runtime marquee selection behavior for 3D objects

I've been looking at a bunch of resources on this topic: all the solutions I've seen so far only checks if the 2D marquee area includes the position of an object (a single point). But how to go about implementing a robust area selection (like the one within Unity for example) where the selection area also works for partial overlap with 3D objects?

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