Is IAP necessary for main app pricing?
I am checking out the official documentation for IAP and I'm not understanding if this only applies to in-app purchases or if it includes the price of the app itself (https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/manual/UnityIAPSettingUp.html).
All I would like to do is use a script to check if the app was purchased on the Google Play Store. It is unclear if IAP is required for this. I have already completed the step of defining the pricing in the Google Play Console according to (https://support.google.com/googleplay/android-developer/answer/6334373).
How would I go about checking to see if the user purchased it in code? Are there additional options for getting the listed store price?
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