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Question by
DissonanceMask · Mar 27, 2019 at 04:37 AM ·
physicsfightingame
Do Fighting Game "pushbacks" have physics?
It might be a vague question. My description of "Pushback" is when your character blocks an attack, and moves back due to it's staggering effect.
If you understood the concept, would Fighting Games need a RigidBody to be pushed back at a fixed amount?
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