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Question by Noouhh · Mar 02, 2016 at 06:33 AM · guimultiplayer

Help with multiplayer FPS health

So I have an extremely basic Multiplayer FPS game working using Unity's native networking features. I have a health bar show up at the top of the screen using this:

void OnGUI(){ GUI.Box (new Rect (10, 10, 100, 30), "HP | " + currentHealth); }

The problem with this is when I have one player shoot another, I shows both health bars at once, on over another. How can I have the player only see their health and not the other player's health?

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Answer by rajavamsidhar_gvs · Mar 02, 2016 at 09:54 AM

i like to answer mutliplayer questions.

here you should use conditions

just attach networkview component to your object which object has this script, and play now..

 void OnGUI(){
 if(GetComponent<NetworkView>().isMine){//it will display only your player health
  GUI.Box (new Rect (10, 10, 100, 30), "HP | " + currentHealth); 
 }
 }
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avatar image Noouhh · Mar 04, 2016 at 01:39 AM 0
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Hmmm that doesn't seem to work! Why would that be?

avatar image rajavamsidhar_gvs Noouhh · Mar 04, 2016 at 05:35 AM 0
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cool,..just you try it.and say it works or not. because when ever we are trying to make a multiplayer game we should disable our controls in other system. in unity it take care itself by using network component and. is$$anonymous$$ine is a bool value. when you are not a player in other system it hides your control.

avatar image Noouhh rajavamsidhar_gvs · Mar 09, 2016 at 12:27 AM 0
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Sorry, but I have no idea what you mean by any of that. I did try it and it did not work.

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