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Question by drorco · Jul 17, 2021 at 02:01 PM · 2drigidbody2drigidbody.addforce

Rigidbody2D apply force is much stronger in left-right VS up-down

Hey everyone,

I got a simple sprite with a RigidBody2D applied to it. The issue I have is for adding equivalent force on keydown, for each arrow press, the force applied on left-right clicks compared to up-down is much much stronger.

Here's my code:

 if(Input.GetKeyDown(KeyCode.UpArrow))
         {
             Debug.Log(this.rigidBody.velocity);
             this.rigidBody.AddForce(new Vector2(0, 1), ForceMode2D.Impulse);
         }
         else if(Input.GetKeyDown(KeyCode.DownArrow))
         {
             Debug.Log(this.rigidBody.velocity);
             this.rigidBody.AddForce(new Vector2(0, -1), ForceMode2D.Impulse);
         }
         else if(Input.GetKey(KeyCode.LeftArrow))
         {
             Debug.Log(this.rigidBody.velocity);
             this.rigidBody.AddForce(new Vector2(-1, 0), ForceMode2D.Impulse);
         }
         else if(Input.GetKey(KeyCode.RightArrow))
         {
             Debug.Log(this.rigidBody.velocity);
             this.rigidBody.AddForce(new Vector2(1, 0), ForceMode2D.Impulse);
         }
 

It gets to a level in which for 5 clicks up I'm getting slight movement up, and 2 clicks right, I'm getting crazy movement to the right.

Any idea for why this happens?

Thanks!

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Best Answer

Answer by drorco · Jul 18, 2021 at 12:19 PM

OK I figured it out.

My top-down buttons were set as GetKeyDown and my left-right buttons were set as GetKey, therefore applying continuous force.

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