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Question by SUPPEAR · Aug 21, 2015 at 12:37 AM · c#animationandroidmovement

Animate Character movement?

Hello. So I made a simple animation and attached it to the main character. I was hoping that as I push down the button that makes the character move right that the animation will play while holding the button down, either I didn't do it correctly or it wasn't correct in the first place. How can I do this?

( For easy clarification )

I want a specific set animation to play while holding a button down with or without this script

 using UnityEngine;
 using System.Collections;
 
 public class Move2 : MonoBehaviour
 {
     public float speed = 5f;
     private bool mouseDown = false;
     public void OnMouseDown ()
     {
         mouseDown = true;
     }
     public void OnMouseUp()
     {
         mouseDown = false;
     }
     
     public void Update()
     {
         if(mouseDown){
             transform.position -= Vector3.left * speed * Time.deltaTime;
         }
     }
 }
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Answer by GiyomuGames · Aug 21, 2015 at 01:11 AM

You need to add a new parameter in the animator window which will start the animation. http://docs.unity3d.com/Manual/AnimationParameters.html

It could be a boolean called "Moving", which you set to True in a script when the mouse button is down. It doesn't have to be the script where you handle the movement. In your animator window you'll need to create a transition between the initial state and your "Move" animation which is triggered when Moving is true (and the opposite transition when Moving is false).

Or you could have a float parameter called "hSpeed" (for Horizontal Speed) into which you put the horizontal speed of your character. Then you can create a blend tree bend your idle animation and your moving animation, depending on hSpeed.

If all the above sounds like gibberish to you then please check a couple tutorials about animations in Unity ^^

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