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Blurry fonts, even when using DX11
Hi all, I'm trying to implement a basic gui element consisting in a nuber of coins collected.
I created a canvas with a panel and text inside each other.
Basically I'm trying to make it responsive by using the best fit for fonts and anchors for each element.
Everything is ok excepting the blurry effect that the fonts are showing.
I found some solutions like DX11 (not working for me) and also this trick of increasing the font size and then scaling the object (this works great but not working good with anchors, since the size is changing for each resolution).
Does anyone have a solution for this, is this going to be fixed in some close unity release,
I'm actually thinking about some ugly solutions as having a bunch of sprites with numbers and make a function to convert a number into its representation in images.
Please, any help will be welcome
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