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Question by YourShadowDani · May 14 at 12:29 AM · uiuitoolkit

UI Toolkit disable button in uxml template

Been searching and found nothing, how do you start a button as disabled in the UXML?

I've tried:

 <ui:Button text="Save" display-tooltip-when-elided="true" name="optionsSaveBut" class="button" enabled="false"/>

But that seems to do nothing.

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Best Answer

Answer by andrew-lukasik · May 14 at 02:49 PM

a Button that can be disabled


<ButtonThatCanBeDisabled text="Save" name="optionsSaveBut" class="button" enabled="false"/>


 // web* src: https://gist.github.com/andrew-raphael-lukasik/69c7858e39e22f197ca51b318b218cc7
 using UnityEngine.UIElements;
 
 [UnityEngine.Scripting.Preserve]
 public class ButtonThatCanBeDisabled : Button
 {
     public bool enabled {
         get => enabledSelf;
         set => SetEnabled(value);
     }
     public new class UxmlFactory : UxmlFactory<ButtonThatCanBeDisabled,UxmlTraits> {}
     public new class UxmlTraits : Button.UxmlTraits
     {
         UxmlBoolAttributeDescription enabledAttr = new UxmlBoolAttributeDescription{ name="enabled" , defaultValue=true };
         public override void Init ( VisualElement ve , IUxmlAttributes attributes , CreationContext context )
         {
             base.Init( ve , attributes , context );
             ButtonThatCanBeDisabled instance = (ButtonThatCanBeDisabled) ve;
             instance.enabled = enabledAttr.GetValueFromBag( attributes , context );
         }
     }
 }



gif-14052022-16-45-41.gif (29.2 kB)
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avatar image YourShadowDani · May 14 at 03:04 PM 1
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Ok so this proves that its not built into the elements as a proper attribute yet.

Appreciate the help!

avatar image andrew-lukasik · May 14 at 05:08 PM 0
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You're welcome. This is the only way of doing this I know of.

you are welcome

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