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Question by TomatoOrgyLT · Nov 03, 2016 at 07:39 PM · 2dwallsdestruction

NES Battle City destroyable walls

Hello unity community so I can't wrap my head around how to do this https://gyazo.com/ed6020bfd1211c471e31e8c4048105b5 An explenation on how this works or how to code something like this would be deeply appreciated.

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avatar image Cherno · Nov 03, 2016 at 08:50 PM 0
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These are just small tiles, like 8x8 or 4x4 pixels, that are "destroyed". In Unity, you would actually recreate the mesh of the wall tiles so the destroyed parts are no longer part of it.

avatar image TomatoOrgyLT Cherno · Nov 03, 2016 at 09:18 PM 0
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Alright, so one block is made out of 4x4 pixels, how do I make that if the tank shoots from the middle of the block , then a whole row of pixels is destroyed alt text or if it shoots from the side the only half of the row is destroyed alt text how do I achieve that?

untitled-1.png (6.9 kB)
untitled-2.png (6.9 kB)
avatar image Cherno TomatoOrgyLT · Nov 03, 2016 at 09:29 PM 0
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For example, by grouping the small tiles into 2x2 tile "macro tiles" and then checking where the proejctile hit in relation to the macro tile's position.

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