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Question by italoha · Nov 06, 2019 at 05:07 PM · raycastingfaces

Rotate transform to any touched surface

Can I achieve something like this only with raycasts?

I need to place a quad parallel to a touched face by the user.

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Answer by BastianUrbach · Nov 06, 2019 at 09:56 PM

Physics.Raycast can output a RaycastHit, which has a normal field that contains the direction of the surface that was hit (as a vector perpendicular to it). You can then use Quaternion.LookRotation to determine the rotation of the quad.

Kinda like this:

RaycastHit hit;
if (Physics.Raycast(ray, out hit)) {
    quad.position = hit.point;
    quad.rotation = Quaternion.LookRotation(hit.normal, Vector3.up);
}

Depending on which way your quad is facing, you might need to flip the normal vector.

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avatar image italoha · Nov 10, 2019 at 02:33 PM 0
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Thank you sr, worked like a charm

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