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Transparency problem on some faces when overlapping regardless of normal
Hi!
I'm having the following problem: When setting transparency for a specific 3D mesh, some faces are fully invisible when viewed through an overlapping side of the same object (screen-shots below). When no transparency is used, the object is shown normally. This result comes from using the standard Unity shader, but as a final result this specific object should be using a double sided transparent shader (which I think I got figured out). I tried flipping, recalculating the normals, modifying the object(thickening/smoothing/deleting faces and remaking some) in Blender but with no success whatsoever. Can someone please help me figure this one out?
Have you figured out the problem by any chance?,Did you figure out the problem by any chance?
Answer by StroDev · Mar 20, 2020 at 12:52 PM
Have you figured out the problem by any chance?,Did you figure out the problem by any chance?
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