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about skinned mesh uvs
I did import "max fbx with animation" and created the game object with this. and I did manipulate the value of the mesh uvs.
in unity tool to work Gooood! But ios / macosx does not work in T.T
I Can not manipulate the imported mesh or skinned mesh?
Or want to know if there is another way.
void update () {
Mesh mesh = GetComponent (). SharedMesh;
Vector2 [] uvs = mesh.uv;
uvs [0]. x = 0.5f;
uvs [0]. y = 0.5f;
uvs [1]. x = 0.5f;
uvs [1]. y = 1f;
uvs [2]. x = 1f;
uvs [2]. y = 0.5f;
uvs [3]. x = 1f;
uvs [3]. y = 1f;
mesh.uv = uvs;
}
Please help me~ unity MASTERS!
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