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Question by suchoparek · Mar 23, 2015 at 07:18 PM · editorscalinginset

Scaling an object with "even thickness"

Sorry for the title, I'm not english native... :) Basically I build a mesh representing an exterior wall of a building (actually it's a house editor), then combine meshes and instantiate a new gameObject with flipped normals to represent internal walls. What I wanna do is to scale the internal wall to simulate the thickness of the building, something like the Inset tool of Blender. How could I do?

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Answer by Cherno · Mar 23, 2015 at 07:20 PM

You can use the inverted normal vector3 of the outer wall and combine if with the required thickness value to find out how far the vertices of the inner wall have to be moved.

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avatar image suchoparek · Mar 23, 2015 at 07:34 PM 0
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Yes, this is what I'm actually trying to do. I only need that after the user finishes to create the building, so the execution time isn't such a big deal. Though I think there must be a better way to script it other than a long "if" sequence.

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