Question by
markbmanx · Sep 06, 2020 at 12:51 AM ·
rigidbodyiskinematicpull
(SOLVED) Object "pulls" other objects unintentionally
This took me forever to figure out, so I just wanted to put out the problem/solution for anybody else who comes across this. Sorry if it's unorthodox to post after I solved the problem.
//PROBLEM As I moved my player character, all the movable NPCs and objects on the scene would move very slightly in the same direction. I scoured my code and disabled scripts, but somehow my movement script was making other objects move, without ever referencing them.
//SOLUTION Short answer: The ground they were walking on had "Is kinematic?" checked on its Rigidbody. I checked it off earlier in testing and forgot about it. I'm dumb for doing so, but it was a cool problem honestly.
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