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Question by Jdogmaster · Jul 09, 2018 at 06:44 PM · gravitydistanceforcerangepull

Gravity within range

This script gives an object gravity. but i want the gravity to only affect objects within a certain distance rather than from anywhere. How can i do this.

 const float G = 667.4f;

 public static List<Attractor> Attractors;

 public Rigidbody rb;

 private void FixedUpdate()
 {
     foreach (Attractor attractor in Attractors)
     {
         if (attractor != this)
         Attract(attractor);
     }
 }

 void OnEnable ()
 {
     if (Attractors == null)
         Attractors = new List<Attractor>();

     Attractors.Add(this);
 }

 private void OnDisable()
 {
     Attractors.Remove(this);
 }

 void Attract (Attractor objToAttract)
 {
     Rigidbody rbToAttract = objToAttract.rb;

     Vector3 direction = rb.position - rbToAttract.position;
     float distance = direction.magnitude;

     float forceMagnitude = G * (rb.mass * rbToAttract.mass) / Mathf.Pow(distance, 2);
     Vector3 force = direction.normalized * forceMagnitude;

     rbToAttract.AddForce(force);
 }
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Answer by DawdleDev · Jul 09, 2018 at 06:49 PM

If you want correct physics, I suggest not doing this and just decreasing the mass of the objects so that they naturally attract from further away. If you don't care whether it's physically correct or not, I suggest just changing the fixed update code to say this:

  foreach (Attractor attractor in Attractors)
      {
          if (attractor != this && (rb.position - attractor.rb.position).magnitude <= *REACH DISTANCE*)
          Attract(attractor);
      }
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