Configurable joint : How to pull the object towards anchor using rigidbody
Hi guys.
I am trying to pull the object towards the anchor of the joint. How do i do this? I am new to joints and kind of confuse with the documentation.
Do i need to modify the anchor while i add a force to the object towards the anchor?
Here's what I'm trying to achieve, but I want to use rigidbody instread.
handle.GetComponent().anchor = Vector3.MoveTowards(handle.GetComponent().anchor, Vector3.zero, 0.3f);
this works, but i want the rigidbody to do the pulling force so when I destroy the joint. the object will keep its velocity.
Did you ever figure this out? Currently when I connect two rigidbodies, they don't pull together like they should and I can't change the $$anonymous$$/max distance to be negative. Any idea how to do this?
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