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Question by supervanzo · Oct 10, 2019 at 03:21 PM · buildgoogle playapkbuild errorshrinking

Error building app for google play (build app bundle)

Hi all, I'm trying to build my app with the build app bundle (Google Play), but I get an error during the process. I made a lot of proof with answers found on internet but none solved my problem. Here is the error that I get.


CommandInvokationFailure: Gradle build failed. C:/Program Files/Unity/Hub/Editor/2019.2.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.2.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx8192m" "bundleRelease"

stderr[ D8: Program type already present: bolts.AppLink$Target

FAILURE: Build failed with an exception.

  • What went wrong: Execution failed for task ':transformClassesAndResourcesWithR8ForRelease'.

    com.android.tools.r8.CompilationFailedException: Compilation failed to complete

  • Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

  • Get more help at https://help.gradle.org

BUILD FAILED in 1m 31s ] stdout[

Task :preBuild UP-TO-DATE Task :extractProguardFiles Task :preReleaseBuild Task :compileReleaseRenderscript NO-SOURCE Task :generateReleaseResValues Task :generateReleaseResources Task :mergeReleaseResources Task :checkReleaseManifest Task :createReleaseCompatibleScreenManifests Task :mainApkListPersistenceRelease Task :processReleaseManifest Task :bundleReleaseResources Task :mergeReleaseShaders Task :compileReleaseShaders Task :generateReleaseAssets Task :mergeReleaseAssets Task :compileReleaseAidl NO-SOURCE Task :generateReleaseBuildConfig Task :prepareLintJar Task :generateReleaseSources Task :javaPreCompileRelease Task :processReleaseResources Task :compileReleaseJavaWithJavac Task :processReleaseJavaRes NO-SOURCE Task :transformResourcesWithMergeJavaResForRelease

Task :transformClassesAndResourcesWithR8ForRelease

R8 is the new Android code shrinker. If you experience any issues, please file a bug at https://issuetracker.google.com, using 'Shrinker (R8)' as component name. You can disable R8 by updating gradle.properties with 'android.enableR8=false'. Current version is: 1.4.77 (build b74371231cb896b02f83285efb055b7c00ff64d8 from go/r8bot (luci-r8-ci-archive-0-eqqf)).

Task :transformClassesAndResourcesWithR8ForRelease FAILED

19 actionable tasks: 19 executed ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Grazie in anticipo, spero nel vostro aiuto! Andrea

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Answer by supervanzo · Oct 15, 2019 at 06:37 AM

up! none?

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