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This question was closed Jul 06, 2017 at 05:04 PM by AdrianCodes for the following reason:

The question is answered, right answer was accepted

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Question by AdrianCodes · Jul 06, 2017 at 12:07 AM · playerprogrammingcuberesizeshrinking

Player(Cube) shrinks on KeyCode.F and back to original scale

I am fairly new to programming and learning on my own and I'm trying to shrink a cube on KeyCode.F, my objective is to press F and shrink the cube and press F again to resize back into its original shape i have gotten progress and figured out how to shrink it but I'm confused on how to resize it. Help would be appreciated here is my code

Placed in Update

public Vector3 localScale;

if (Input.GetKeyDown (KeyCode.F)) { gameObject.transform.localScale -= new Vector3 (0.1f, 0.3f, 0.1f); }

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Best Answer

Answer by vir1234 · Jul 06, 2017 at 04:36 AM

Try This Option :1

void Update() {

         if (Input.GetKeyDown (KeyCode.F)) 
         {
             if(gameObject.transform.localScale.x==1)
             gameObject.transform.localScale -= new Vector3 (0.1f, 0.3f, 0.1f); 
             else 
                 gameObject.transform.localScale = new Vector3 (1f, 1f, 1f); 
             
         }
 
      }
 
 

Option 2:

 bool shrink=false;
     void Update() 
     {
 
         if (Input.GetKeyDown (KeyCode.F)) 
         {
             if (!shrink) 
             {
                 gameObject.transform.localScale -= new Vector3 (0.1f, 0.3f, 0.1f); 
                 shrink = true;
             } 
             else 
             {
                 gameObject.transform.localScale = new Vector3 (1f, 1f, 1f); 
                 shrink = false;
             }
             
         }
 
      }


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Answer by AdrianCodes · Jul 06, 2017 at 05:04 PM

Second option worked for me thank you

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