Non-root Canvases will not be scaled? You need this. (Canvas menu)
Solo desactiva todos los canvas después del principal.
[Eng]-Disable all the "canvas", after the main "canvas".
Después crea un código que al iniciar el juego active el primer canvas. [Eng]- Then create a code, that activates the first "canvas".
using UnityEngine;
public class MenuStart : MonoBehaviour
{
public Transform Capa; //Canvas to enable
void Start ()
{
Capa.gameObject.SetActive(true);
}
}
Aplica el código y arrastras el primer canvas a ' capa ' para que se active. [Eng]- Apply the code and drag the first "canvas" to "capa" to be activated.
To me this works. Thanks ;)
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