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Question by Shadahan · Oct 21, 2017 at 12:20 AM · c#platformercontrols

Old school 2D controls

Hello guys. I am working on a 2D platformer and I want to give it the feel of the old school games. So basically, I am looking for controls that do not have any gliding. Tutorials would be very welcome as I am still quite new to unity and coding overall. Thanks in advance ^.^

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Answer by MaxGuernseyIII · Oct 21, 2017 at 12:45 AM

I feel like the Unity Input System will do exactly what you want, if you configure it correctly.

It can't handle every variation - at least it doesn't seem easy to make it handle every variation. For instance, I haven't easily found a way to hide from the rest of my code whether input is coming from a touch interface or from something else.

There are also very powerful and useful controller systems available from the asset store for what I consider to be a very reasonable price. They usually come with pretty solid tutorials, too.

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