Character Animation - how do I activate physics On certain parts of my character, while other parts are animated
My team and I are working on a Project where we use a fully animated character. Due to a great idea wie decided, that we don't want to animate our characters arms anymore, but rather have them be riggidbodys hanging from the torso of our character whilst being connected by character joints. Without any animation the arms are hanging from our character just the way we want, but as soon we use any animation (which all have character masks on the characters arms and hands), the characters hands just pop into a default position and don't move what so ever.
Answer by theANMATOR2b · Dec 15, 2017 at 03:57 PM
Active ragdoll is the term you want to research to find the solution you need.
Your answer
Follow this Question
Related Questions
Is there a way to limit animation on collision? 1 Answer
Weird animation with "Animate Physics" checked 0 Answers
Rigid body robot animation 0 Answers
Later grab doesn't jump 0 Answers