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Question by RubenBergshoeff · Oct 04, 2016 at 10:17 AM · c#audioruntime-generation

Creating new groups in the Audio Mixer on runtime.

Dear devs,

I am currently building an adaptable music sequencer for use in games as a replacement of external plugins like FMOD or Wwise. It is pretty basic with a main script controlling 'music-states' which in turn control 'music-layers'.

I have currently made it in a way that I can easily add states by adding an instance to the array in the main script. What I would like is to create a new group in the Audio Mixer for each state when the game starts, so I won't have to manually create each group every time I start a new project.

I currently only managed to assign all the audio sources to existing groups by code, but I couldn't find a way to create new groups in the Audio Mixer.

I hope you guys can help me, if the option at all exists....

Thanks! Ruben

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Answer by PixelFireXY · Jul 06, 2021 at 12:51 PM

2020 still no solution?

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