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Question by halterstefan · Jun 26, 2019 at 03:19 PM · ioslocationpermission

iOS Location Permission

Hi Folks

On Android, I ask for Location Permission like:

 if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation))
             {
                 Permission.RequestUserPermission(Permission.FineLocation);
             }

What is the way of doing the same thing for iOS. Basically, how to check if its already granted and how to ask for permission.

Thanks

Stefan

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avatar image halterstefan · Jul 08, 2019 at 12:27 PM 0
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Fellows, I tried to google a lot, but could not find a suitable solution. Could anybody point me in the right direction?

$$anonymous$$uch appreciated!

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Answer by halterstefan · Jun 30, 2019 at 07:41 PM

Anybody Help? Much appreciated.

Thanks!

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avatar image ethqnit · Aug 24, 2019 at 06:43 PM -1
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If you are trying to get better accuracy via IOS applications you should look into modifying Xcode's Iphone_Sensors.mm file which is inside the Unity-Iphone>Classes>IPhone_Sensors.mm.

It should look like something this>

LocationServiceInfo::LocationServiceInfo() { locationStatus = kLocationServiceStopped; desiredAccuracy = kCLLocationAccuracy$$anonymous$$ilometer; distanceFilter = 500;

You can set distanceFilter to 5 or 10. I believe 10 is the $$anonymous$$imum to increase accuracy however, it will drag more batter life.

Since this is outside of the scope of unity, you should referer to Xcode Documentation.

Hope this helps. Thanks!

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