Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lNeves · Feb 17, 2015 at 08:19 PM · c#gameobjectspawn

Spawn Script

This is my script:

 using UnityEngine;
 using System.Collections;
 
 public class Spwn: MonoBehaviour {
     
     public GameObject[] obj;
     public float spawnMin = 1f;
     public float sapwnMax =2f;
     
     void Start (){
         Spawn();
     }
     void Spawn (){
         Instantiate(obj[Random.Range (0,obj.GetLength(0))], transform.position, Quaternion.identity);
         Invoke ("Spawn", Random.Range (spawnMin, sapwnMax));
     } 
 }

Is there a way that some game objects have more chances to spawn them others ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by tanoshimi · Feb 17, 2015 at 08:23 PM

One approach:

 void Spawn (){

   // Get a random number from 0 - 100.
   float rand = Random.Range(0f, 100f);

   if(rand < 30) {
     // 30% chance of creating obj[0]
     Instantiate(obj[0], transform.position, Quaternion.identity);
   }

   else if(rand < 80) {
     // 50% chance of creating obj[1]
     Instantiate(obj[1], transform.position, Quaternion.identity);
   }

   else {
     // 20% chance of creating obj[2]
     Instantiate(obj[2], transform.position, Quaternion.identity);
   }

   Invoke ("Spawn", Random.Range (spawnMin, sapwnMax));

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

(C#)Place GameObject from Mouse 0 Answers

c# - Rename Instatiated GameObject - Solved 2 Answers

Desync between host and client. 0 Answers

Extend only a part of an object unity 1 Answer

How to spawn gameobject from host to all clients 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges