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Question by montymomentum_unity · Mar 18, 2020 at 11:59 AM · transform3d

How to save player position

I'm using a platform script but my problem is that upon exiting the Platform Trigger the player's Y position changes a lot. I'm trying to fix this by saving the player's position right before they leave the trigger and then reapplying it afterwards.


Here's my code:



 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlatformAttach : MonoBehaviour
 {
     public GameObject Player;
     double PositionPlayer;
     private void OnTriggerEnter(Collider other)
        
     {
         if (other.gameObject == Player)
         {
             Player.transform.parent = transform;
         }
     }
 
     private void OnTriggerExit(Collider other)
     {
         PlayerPosition = Player.transform.position.y;
         if (other.gameObject == Player)
         {
             Player.transform.parent = null;
             transform.position = new Vector3(transform.position.x, PlayerPosition, transform.position.z);
         }
     }
 }
 
 
 
 

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Answer by harethl1s · Mar 18, 2020 at 01:24 PM

Try this code:

public GameObject Player; // put those floats codes in the code when you want to save them like if you press a button // this is the code of saving the values float posX = Player.transform.position.x; float posY = Player.transform.position.y; float posZ= Player.transform.position.z;

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avatar image montymomentum_unity · Mar 25, 2020 at 11:50 AM 0
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If I try to put transform.position = new Vector3(transform.position.x, posY, transform.position.z); where my old code was then I get an error message saying Vector3 does not contain a definition for 'Y', any way I could fix this? (Sorry if this is a dumb question, I'm pretty new to Unity)

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