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How to disable plugin symlink when building to xcode?
For an automated build process, we would like to archive the xcode project. However, when the xcode project is generated from Unity, plugins are linked through symlink rather than copied than referenced. Is it possible to prevent a symlink and just have the plugins get copied and referenced within the xcode output?
Answer by robot-ink · Aug 29, 2013 at 03:42 AM
You'll need to build using this option: http://docs.unity3d.com/Documentation/ScriptReference/BuildOptions.SymlinkLibraries.html
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