Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Grinch91 · Apr 03, 2014 at 11:44 AM · c#listselecting objects

Check if value comes from one list or another

I am working on a card battle game and I am trying to work out the controls for the player. What I want to happen is that if the player selects a card within their active area it will add this card to the attacker variable. Likewise if they select a card from the enemy active area it will add this card to the target variable.

I have applied colliders to these card objects but am unsure how to determine if the card that has been clicked comes from enemyList or playerList. So if from playerList goes into Attacker variable. This will be in an external controller script and wanting to know how to check if the selected object is coming from list A or B?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by flamy · Apr 03, 2014 at 11:54 AM

use LINQ it makes life easier.

i hope the entries of both the lists are either gameobject or a common script like "Card" or something, in this case when the card is clicked, you can do something like this

 // objects has been clicked and obj is the name of the object.
 
 if(playerList.Any(obj1=>obj==obj1))
 { 
        //Player list object selected do something....
 }
 else if(enemyList.Any(obj1=>obj==obj1))
 { 
        //enemy list object selected do something....
 }
 else
 {
       //do something else.
 }




btw remember that you have to use using System.Linq; in your script to have access to ANY function!

or you could just use Contains function to do so!

 // objects has been clicked and obj is the name of the object.
 
 if(playerList.Contains(obj))
 { 
        //Player list object selected do something....
 }
 else if(enemyList.Contains(obj))
 { 
        //enemy list object selected do something....
 }
 else
 {
       //do something else.
 }






the reason I introduced you to linq is becuase it would make your life easier, especially it looks like a card game, which would need a lot of data manipulation.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Grinch91 · Apr 03, 2014 at 12:04 PM 0
Share

Ok thanks for the point into the right direction. I'll get onto reading up on it and hopefully get it working. $$anonymous$$uch appreciated!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

A node in a childnode? 1 Answer

C# Editor GUI custom list type PopUp return string and not int 1 Answer

Why is everything being set the same? Please Help! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges