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help with VirtualSKY Unity 5.4 GoogleVR ads integration
My problem goes like this: I have:
Parent (GvrMain) with GvrViewer script and Rigidbody
-child (VirtualSKY SDK) with box collider, VirtualSkyLayerMask and modified for OnTriggerEnter DemoAdCall script (I want add to be showed AFTER end of the run not just after starting game)
-child (Head) with GvrHead script (I need it)
--childchild (MainCamera)
--- childchildchild (Main Camera Left)
--- childchildchild (Main Camera Right)
--- childchildchild (GvrReticle)
I have also many other things but that's what important.
I tried different variations and this (so far) is the best. Though... Sometimes collider (I set bool there to set it ofF) is somehow (I guess since ad is launching twice) triggered twice.
Besides of that my ads are looking (beside videos which are spinning my Head prefab like crazy and making my Player to look at weird angles after each play) weird - like they're two of them or just like they won't fill the entire screen.
It's my first app with this kind of SDK and I usually didn't have the slightest problems with integrations. This is the first and their support is... well. Slow and though very supportive and using heck of exclamation marks not very to the point.
I'm testing it on LG V10 though on smaller size screens it's looking the same (though ad is filling the screen nicer)
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