- Home /
Same skinned mesh behaves differently in different projects
Hi there.
May be someone has an idea...
The same skinned mesh, the same animation.
Renders in a broken way in our legacy project (upgraded to 2017.1 to from 4.x)
Renders perfectly ok in a newly created empty project.
Not sure even where to start... the legacy project have a lot of settings changed - can't even remember half of the changes :)
Answer by Wiseman17 · Nov 07, 2017 at 07:58 AM
Oh, found it myself.
Turns out it's the quality setting named "Blend weights".
For default project it is "4 bones". For our project it was set to "2 bones".
Your answer
Follow this Question
Related Questions
Composite/Combine skinned meshes 0 Answers
Skinned Mesh Renderers Bounds rotated incorrectly when importing from Maya. 0 Answers
SkinnedMeshRenderer.BakeMesh() is baking ragdoll instead of animation 0 Answers
5.3 project says it is 5.0 when importing repository on different computer, breaks project 0 Answers
Automatic conversion packagename(Android) in Project setting. 0 Answers